The last 2 weeks have really been crazy, I got a job as in-house concept artist in England and I’m moving tomorrow to be there for the next 3 months! This is very exciting as well as a bit scary to finally face the job I’ve been training for in the last 2 years. But if I keep doing what I’ve been doing, work hard and give my best, I think everything will be fine.
Busy getting things ready I didn’t have time to paint or design something very refined, so it was a great opportunity to sketch a lot every free moment I found, hope you like it : )
I painted this illustration for the reprint of LMS killbook of a bounty hunter by Danny Luvisi, so happy my work will be in the book together with a lot of great artists.
This transport mech/vehicle design was my entry for the Mech World Contest, shame I didn’t have time to paint an environment (2 entries were allowed) because I was quite excited about it.
During the last 2 months of 2012 I was working on this personal IP (though not exclusively dedicated to it because I was painting other stuff you already saw here and studying), to make a set of designs for the portfolio. There are more designs I didn’t finish yet, basically environments and characters but I wanted to post these since I’m already looking for jobs.
Depends on my situation in the weeks coming you will see eventually those environments and characters…..or they will never be seen …
Last weekend I got back to the last assignment I did for FZD. Some of you maybe remember how I tried to polish a bit more the work with values on my livestream after the class and how I posted that result here. But I thought was a piece worth to put in the portfolio so I added color and refined a bit more. Hope you like it
I saw many people doing this but it wasn’t will the other day when Brent did it that I was motivated to redraw an old piece. I’m glad I did it, because here you can see all the days with lack of sleep, all the days saying my friends I preferred to stay at home working, my interest on learning from many different artists, the headaches those days struggling or my fights against distractions…THIS IS NOT TALENT, THIS IS HARD WORK.
I have to say I spent more time on the new one, but, last year was not a matter of time, I knew almost nothing about anatomy, light and color, design, etc.
I still have to improve a lot so, keep the hard work!!
A few car designs inspired by a sketch Scott Robertson posted the other day on Facebook.
A couple of sketches
In order a drawing of Asakuda, Japan, and Greg, a character/creature design.